It can arguably handle platoon actions with figures performing actions on an individual or sometime group basis. I'm not intending to review the rules here, but to give an AAR of a game we played recently and my thoughts on how the system performed. Dougie
Somewhere in Sudan an AQ affiliated group have captured an individual who they want to trade. They have an interest in keeping him alive, the west have an interest in freeing him.
The game was set up on a 3' x 3' board. A adobe is in the centre of the table with irrigation/drainage ditches and crop fields surrounding it, a compound is nearby.
The AQ rebels consisted of a team leader and 10 militiamen, they were armed with AKs, an RPG7 and a PKM.
The Operators attempting the rescue consisted of a 4 man team armed with HK416s, with full SOF spec, so red dot, laser sights, suppressors, stun and frag grenades as well as breaching equipment and night vision.
Karl had the AQ rebels, me and Alex the Tier one operators, the scenario took place at night, Karl placed his guys first then me and Alex deployed.
The hostage and 2 guards were housed in the adobe, 2 guys were out patrolling and the remainder were crashed out in the nearby compound all started the scenario "unalert". The 2 shots below show the AQ deployment, the hostage and 2 guys are inside the building, its roof isn't removable ! so ignore them! the 2 guys outside are the patrolling guards with a set pattern they are following until something kicks off. the guys in the compound are crashed out asleep.
The night, detection and alertness rules worked well we moved tactically towards the objective.