the pdf for speed of delivery and after browsing through it set up a game with my son. The rules are platoon level and designed for Afghanistan or similar theatres. Not your normal rules set out its designed round a military course and the rules are straightforward with some nice theatre touches such as the rules of engagement section, if the Taliban are on the table in line of sight but haven't opened fire you can't engage them ! Other rules for civilians and interpreters are also well handled. Lots of full rules reviews on the web so I'm not going to do that here, I thought I'd give a quick run through of the game we played and include some pics. to round off, if modern wargaming is your thing I'd definitely buy a copy of these rules. Dougie
Alex won initiative and picked the Ambush scenario for his British forces. His base force was a platoon command team and 2 sections of 2 fire teams each. On rolling for support he got an 8 and with the scenario additional support of +3 had 11 points to spend, he selected the following;
Arty Fire Controller
off table 105mm battery
My choice was an arms cache to protect and my base Taliban force of 2 Command teams, 2 fighter cells, a RPG team and a LMG team were supplemented with 2 additional LMG teams and a dicker.
Here's the table
View from the Taliban deployment zone
The arms cache
The Taliban deploy
A "Dicker", very useful in the rules if your playing Taliban
It all kicks off
Not wanting to give away too many of the rules but if your playing Taliban, saunter around into position don't shoot at coalition forces until you're in a prime position. Open fire too early or without thinking and you're in a world of pain. Think tactically as an insurgent, IED.
A cracking system that will frustrate the coalition player, but of course that's what it should be doing. Great job by Carl Titterington looking forward to more army lists and scenarios!