As opposition to the Wallsend Revolutionary Communist Party, I've built my Army unit around a connection to me so, we have the vehicles attached to C Company 4PARA, a TA formation based in Gateshead. The vehicles are heavily weathered to show their hard use status. Saracens are the Airfix kit, the Pig and Snatches are from Sgts Mess. Dougie
The vehicles, went for an urban style of basing, tarmac and bricks
Sgt's Mess Pig
Sgt's Mess Snatch with their top cover figures but with liberation head swops
Airfix Saracen
Saturday, 11 January 2020
28mm Grozny Destroyed apartment block finished
Here's some shots of the finished building, I had to stop adding things and tinkering as its so easy to get dragged in to adding more and more details.
Friday, 10 January 2020
Tiny Terrain T62
Picked one of these up to use as a captured Chechen vehicle, It's a resin model and very nice quality, here's a shot of the parts laid out
The only work I decided to do on it was to replace the turret grab handles with wire ones.
The dushka is a little gem
I followed my usual painting format that I've been through before, kicking off with Halfords primer
Used various products from Ammo and AK to finish the beast
I was initially going to have the vehicle painted with slogans to show its captured status, however after realising it would then be very limited in use I decided to knock up a removable piece of rear deck stowage with a Chechen flag
A really nice kit hopefully Tiny Terrain will do more.
Dougie
The only work I decided to do on it was to replace the turret grab handles with wire ones.
The dushka is a little gem
I followed my usual painting format that I've been through before, kicking off with Halfords primer
Used various products from Ammo and AK to finish the beast
I was initially going to have the vehicle painted with slogans to show its captured status, however after realising it would then be very limited in use I decided to knock up a removable piece of rear deck stowage with a Chechen flag
A really nice kit hopefully Tiny Terrain will do more.
Dougie
Posting Comments
Just a short message to say I think I have at long last been able to sort the issue out preventing people from commenting on my blog. Please feel free to post comments and I'll answer any questions.
Fingers crossed! Dougie
Fingers crossed! Dougie
Wednesday, 11 December 2019
"Contact Front" rules
Picked up a copy of these new rules by CarlTitterington, published by Gods Eye Games . I got
the pdf for speed of delivery and after browsing through it set up a game with my son. The rules are platoon level and designed for Afghanistan or similar theatres. Not your normal rules set out its designed round a military course and the rules are straightforward with some nice theatre touches such as the rules of engagement section, if the Taliban are on the table in line of sight but haven't opened fire you can't engage them ! Other rules for civilians and interpreters are also well handled. Lots of full rules reviews on the web so I'm not going to do that here, I thought I'd give a quick run through of the game we played and include some pics. to round off, if modern wargaming is your thing I'd definitely buy a copy of these rules. Dougie
Alex won initiative and picked the Ambush scenario for his British forces. His base force was a platoon command team and 2 sections of 2 fire teams each. On rolling for support he got an 8 and with the scenario additional support of +3 had 11 points to spend, he selected the following;
Infantry Section
Medic
Sniper Team
Arty Fire Controller
off table 105mm battery
My choice was an arms cache to protect and my base Taliban force of 2 Command teams, 2 fighter cells, a RPG team and a LMG team were supplemented with 2 additional LMG teams and a dicker.
Here's the table
View from the Taliban deployment zone
The arms cache
The Brits deploy
The Taliban deploy
A "Dicker", very useful in the rules if your playing Taliban
It all kicks off
Not wanting to give away too many of the rules but if your playing Taliban, saunter around into position don't shoot at coalition forces until you're in a prime position. Open fire too early or without thinking and you're in a world of pain. Think tactically as an insurgent, IED.
A cracking system that will frustrate the coalition player, but of course that's what it should be doing. Great job by Carl Titterington looking forward to more army lists and scenarios!
the pdf for speed of delivery and after browsing through it set up a game with my son. The rules are platoon level and designed for Afghanistan or similar theatres. Not your normal rules set out its designed round a military course and the rules are straightforward with some nice theatre touches such as the rules of engagement section, if the Taliban are on the table in line of sight but haven't opened fire you can't engage them ! Other rules for civilians and interpreters are also well handled. Lots of full rules reviews on the web so I'm not going to do that here, I thought I'd give a quick run through of the game we played and include some pics. to round off, if modern wargaming is your thing I'd definitely buy a copy of these rules. Dougie
Alex won initiative and picked the Ambush scenario for his British forces. His base force was a platoon command team and 2 sections of 2 fire teams each. On rolling for support he got an 8 and with the scenario additional support of +3 had 11 points to spend, he selected the following;
Infantry Section
Medic
Sniper Team
Arty Fire Controller
off table 105mm battery
My choice was an arms cache to protect and my base Taliban force of 2 Command teams, 2 fighter cells, a RPG team and a LMG team were supplemented with 2 additional LMG teams and a dicker.
Here's the table
View from the Taliban deployment zone
The arms cache
The Taliban deploy
A "Dicker", very useful in the rules if your playing Taliban
It all kicks off
Not wanting to give away too many of the rules but if your playing Taliban, saunter around into position don't shoot at coalition forces until you're in a prime position. Open fire too early or without thinking and you're in a world of pain. Think tactically as an insurgent, IED.
A cracking system that will frustrate the coalition player, but of course that's what it should be doing. Great job by Carl Titterington looking forward to more army lists and scenarios!
Tuesday, 19 November 2019
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